Dream Escape, it was originally supposed to be an LD game but it ended up taking too long for reasons outlined herein. Written from scratch in Java, I built a framework that allows flash-like recording of paths and associations with a set of images to create animations. The animations are controlled via time, key presses and mouse clicks, and recorded with another Java tool I wrote to record mouse gestures. The animations can all run independently and trigger each other based on the state of the game and other in-game eventgs and/or animations. Each level can be loaded independent of the tiny game container, which allows for easy porting to browser applet vs. desktop. Even though the 1-level demo is simple and the drawings crude, the engine driving it will help me quickly realize other game ideas. I believe this took just over 48 hours total but I never could have done it 48 hrs in a row, it ended up being in blocks of 4-8 hours at a time over the course of a week.













